White Plume Mountain, which has been reprinted as part of Tales from the This is an artefact from an older version of D&D, where players. Soon I will be running White Plume Mountain as a one shot with my regular group. This will be a one shot and our usual DM will get to play t. Where Tamoachan challenged the player of D&D only, White Plume Mountain makes a go at challenging both the player and character. White.
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It does horrible things for your suspension of disbelief. Found as the characters enter the dungeon, the sphinx is sitting in about a foot of water and she hates being wet and forced to serve Keraptis.
Keraptis must be destroyed! I like this one: Inside the White House is a Red House. Inside the Red House are lots of babies. Riddles are meant to be fun, not impossible.
Alternatively, the characters can just destroy the wall of force and fight the sphinx.
At that point, the sphinx will unleash extra sarcasm on them. Green Slime Under Water.
5E White Plume Mountain: Tales of the Yawning Portal play report (Spoilerific!)
The last time I ran this, I had a party using 10 foot poles. Which became 9 foot poles, and then 8 foot poles before the slime was destroyed.
On another occasion, a character blithely walked through the slime, then walked back through the slime before he realised what had happened. In the meantime, it ate his slippers of spider-climbing …. Under one reading of the rules, you gained XP for the treasure your character ended up with. The original version stated its abilities in the form of the game stats, which made sense within that way of playing the game. This is an encounter that is really challenging to run well.
Running White Plume Mountain
Draw this one out and use miniatures or tokens to represent where the characters are. The tension here comes from the players trying to get the rhythm right of their movement.
If only one character is on a platform as a time, can they move across in time? In 5E, characters move a bit too fast across this — if you slow down the movement speeds because the discs are swinging, etc. Any missile shot that misses arrow, spell or bolt is going hwite puncture the forcefield.
Fireball and lighting bolt spells? This is a situation where the players can be very inventive. If a scheme sounds crazy enough, let it work. The crazy idea one group came up with was to slide the bodies of the dead fireballed ghouls over the floor and thus have a cushion on plme far side.
First Time DM’ing White Plume Mountain!
This room is likely a lot easier if the group have Wave. It should be noted that in the mountwin text, a character falling into the blades instantly contracted super-tetanus and died in rounds, no saving throw, with only magic able to save him or her!
Like the corridor of Very Hot Armour, this encounter requires the players to think, and the DM not to shoot reasonable suggestions down.
If you v&d much like the idea? Just have it work! Sir Bluto, Mass Murderer. I almost completely TPKed my party when they entered this room. I actually reset this encounter and ran it again — this time with the wizard and without having the enemy gain surprise and make everyone entangled and prone before they could act….
Even with a fairer set-up, this is an absolutely brutal fight. The enemy are really tough even without their nets.
The way I ended up running it whitr by rolling initiative, and with each kayak entering the chamber on a consecutive round.
So, one kayak in round 1, the next in round 2, etc. The Kayak enters at the beginning mouhtain the round say initiative count 30 and so if the players roll well, they have a chance to act before the opponents.
Running White Plume Mountain: Sly Flourish
Then the nets are thrown — if the net succeeds I allowed the characters to block them with oarsthe kayak and the characters within become prone — and it requires a Dash action to extricate oneself from the kayak.
There are a lot of ways this could be played, but I run it as four separate encounters — each layer being its own encounter. The one difference is that the manticores might get a shot against the characters when they enter — the line-of-sight only really exists at the long end of the chamber. Smashing the glass makes it into fewer encounters. Is it more interesting if they can? Qesnef is your chance to have a lot of fun role-playing.
An urbane character, he can explain to the adventurers everything they missed, the true purpose of the maze, and he is the one trustworthy character here. Skip to main content. In the meantime, it ate his slippers of spider-climbing … The Magic Ring. I actually reset this encounter and ran it again — this time with the wizard and without having the enemy gain surprise and make everyone entangled and prone before they could act… Even with a fairer set-up, this is an absolutely brutal fight.
On the Tomb of Annihilation. Sorry, your blog cannot share posts by email.